![]() Then create a trigger entity, big enough to cover the area of operations (a circle of 5,000 meters in this case). In the editor, create a mortar, name it "mortar1" and if you want it to have unlimited ammo, place the line of code seen in the initialization field. ![]() So I found this page, where the process of creating such a thing is just a handful of clicks and just two lines of code that is added straight into the editor's entities. But I always prefer something very simple and maintenance free. I'm sure there are many scripts out there to have the enemy AI to shoot a mortar shell at you.
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